This is a walkthrough for Factory Balls. I messed up once at the end but still had 3 balls left. So there is wiggle room. Enjoy your 15 points.
Start off by moving Agent Lucas on top of the van and clicking the drill symbol and he will pick it up. Then move him down and over to the side of the building and click the drill again and he will lodge it into the wall. Agent Lucas can now jump on top of it, and Agent KLA can jump on top of him, and climb into the open window that leads to the bathroom.
Once he gets in, close the window behind him, and plug in his hacking device to the outlet in the wall. When that is finished, move agent Lucas off the drill he was on and click it once again so it will be tossed aside. Then release a grenade and immediately move him off the ground by getting on the van again. The grenade will explode and allow Agent KLA to
later be able to leave the bathroom (he can't right now because the cameras are still on.)
Now move on to Agent Ryoh on the roof and click to fight with the enemy bear closest to him (make sure you hit him low when his drill is high and block his hits as best you can). Then move over to the white box and click the blue circle button, he will state he needs a key, and then talk to the other enemy bear and he will give you the key. Then he realizes
you'rea war bear and you will have to kill him as well. Then open the puzzle box with th red and green boxes. Click them until all are green. But if you can get it here then press the center one.
And it will unlock. Exit the puzzle and Agent KLA will now be able to hack into the building's computers by playing a simple game of "Simon." When you've finished that click on all three options, and you will turn off the vent, turn the lifts on, and tur off the security cameras. Use Agent Ryoh and move to the far left that he can walk and have him chop down
the antenna, knock the silver ball off, and the ball will knock the bank sign over. Agent KLA can now leave the bathroom, but before he does, have him stand in front of the sink and click the water symbol three times. This will bust the faucet and it will start to flood the bathroom. Leave the bathroom and close the door behind you. Since the window and door
are closed the room will flood to the top and eventually fall through. Go ahead and stand Agent KLA in front of the first computer in the next room and hack into it yet again by playing another "Simon" game. This time, only click the vents to turn the fan back on. Now move Agent KLA up to the next floor and once he gets there, open the window he's standing
in front of, and make him use the phone. He will call for pizza delivery and pretty soon, another war bear will show up on a red scooter. This is agent steve. Once he gets off the scooter move him up the tree that he's next to, and have him aim at the door in the window, shoot the bullseye, and it will unlock that door. Move Agent KLA back down the stairs
and he can then enter that room and print off something off a printer. Move him back upstairs and stand in front of the door. Click on the paper, and the wind will carry it under the door and on the enemy's face. Immediately move Agent KLA out of the area by moving him back downstairs. The enemy bear will charge through the door and fall out of the window and
Now move Agent Steve out of the tree, and he wll see the delivery boy that he stole the red scooter from. The boy shows up and finished his delivery to the building. The enemy bears accept the pizza and the boy runs away, and the front door is wide open. Move Steve down the tree and aim at the bears and kill them. He can then go into the building and free
the hostages on the first floor. At this time go ahead and move Agent Lucas to ground level, and release a grenade, immediately get back on the van and click the arrow that is turning right. He will count down until the grenade explodes, jump and he will land on the roof. Now since the vent is back on, Lucas can release a smoke bomb to the room below him and
it will fill with gas. This causes the enemy bear to go to the window and open it. Use Agent Ryoh to chop down the bank sign on the far right, and then he can move over and he will lodge his sword into the sign. Once he's in place, Steve can now get back into the tree and kill the bear that's in the window. Once the bear is dead, Agent Ryoh will fall into the
room below that one and fight the enemy bear THERE and release the hostages on the third floor.
Agent KLA needs to go back once more up the stairs and walk past the first door, get to the second dor, and open it, because it is locked from the other side and Agent Ryoh will need to get through that door. Agent KLA can take the lift up to the next floor and attempt to turn on the mainframe computer, but will fail. Agent Ryoh needs to move left, and get scared
of the spider. He can now actually move OUT of the window to the front of the building, walk left and climb back in the building and go up the lift to the same floor as Agent KLA and he can walk over and bust the lock off the cabinet at the right of the room and turn the switch on (he can also go and cut off the hostages ropes and free them). Agent KLA can now turn
on the main computer and view what the bears are doing underground. NOW Agent Lucas (who is still on the roof) can use the lift to do gown to the second floor. Open the door to the bathroom that's fallen through the floor. Have him jump down and first open the big safe door by clicking the blue button. Then click the red button, and finish this frustrating puzzle:
Now, get steve out of the tree and get him to turn on the red scooter by clicking the white circle button/ He will ride it into the building and stop at the opened safe door. Move Agent Lucas over and click the white circle buttong and he will get on it, taking Agent steve with him. When you get underground on the scooter, you have to doge the little yellow parasites
they are throwing out the back using the acceleration and brake of the scooter. If these suckers get attached to you, they make the scooter unstable, whoch makes it difficult for Agent Steve to shoot at the bear. There are 3 or 4 bears to shoot each, each bear there are more parasites thrown. Finaly you get to the point where all you have to shoot is the trailer
and then you can drive into the enormous drill and turn it off. And voila! You're finished. Enjoy your 30 points.
Also here is a video walkthrough
Hello! We’re going crazy with game testing here lately and we need a few good testers to play around with an alpha of one of the Kongregate Multiplayer Games not mentioned in our earlier press releases and postings.
The game is Vectorious, by SMERC Designs. The idea behind Vectorious is that you can upload any picture you want (ahem – any clean picture you want) and the game will transform it into a vector image. At that point you and up to three other players take turns destroying that image as physics are applied and knocking each piece into its correct color goal. It’s the quickest user-created-level system ever made, and the possible levels are as endless as Google Images. ;)
We just need a few people to volunteer to test the game and report bugs and any other problems. Simply sign up here by saying you’re in on this thread and as soon as the alpha’s ready we’ll email you the link to test Vectorious.
Don’t worry if you’re not one of the first testers. You’ll get in eventually!
Anex is a primary ranged fighter who has a similar role to Yoshiro as part of a team. Depending on her item, she can either take the role of a primary finisher or a long ranged damage dealer. Her defense is nothing special, given the rarity of running into multiplicative light attacks, but its enough to allow her to survive and end up in her innate's killing range often enough.
Anex has a bit of everything for her offensive game. Power toss sees very little use, but can often force the opponent into a guessing game where the opponent must risk either taking that hit or an intercept. In addition, Boomerang Chakkra allows for practically guaranteed damage, allowing you to completely skip the aforementioned guessing game and deal some damage regardless. Between those two and her intercept key, when brought in at far against a low energy opponent she has both a "safe" option for when she's winning and a high risk high reward setup for when she needs to shake things up.
At close, Anex doesn't fare so well. Chakkra slash deals low damage, but has a very useful proc. A loss of 4 speed means that Anex WILL go first next turn if she uses the move again (ignoring one absurd exception). Additionally, if she switches out or dies, her teammate will benefit from at least one turn of its effect. This means that just because you're facing down close range specialist doesn't mean that you should immediately switch, because if you slash and they intercept you're back in the driver's seat.
Anex also has Enchant Blade, a true wildcard. Unlike Helene's equivalent, Anex is better off enchanted against everyone except Vanessa Voss. This allows her to completely change around many matchups and be even scarier at far with a 33 damage light hits-fleeing attack. While enchant is often not the best answer, its a worthwhile option when you aren't sure what the opponent will do.
Anex's innate is also a critical factor in matches. When her damage goes up, she can kill very easily and deliver parting shots worth sacrificing her for. It also multiplies with the effect of enchant, allowing even chakkra slash to turn into a massive 42 damage bomb.
Anex is best served by one of two items. With the Valkyrie's Charm, she is an excellent finisher. With a 7 speed hits fleeing attack at far and a 9 speed chakkra slash, she can almost always finish off a low health opponent without taking damage. It also allows her better use of her innate, making sure that she gets that powered up final shot.
The other of her best options is the Sharpening Stone. With a 25% chance to crit every attack, it it increases Anex's damage significantly. This effect multiplies through her innate and enchant blade, allowing absurd damage when the stars align. This item can turn Anex into a wrecking ball, crushing many opponents before they get themselves started.
Anex's matchups are considerably less relevant than most characters, due to her "finisher" nature. However, it is noteworthy that she tends to have the advantage against every other primary ranged character. In these cases, Anex has the advantage in close range, due to her Chakkra slash being more powerful than anything they can do at close. However, if they push far into her power toss, they're begging for death.
While anex may not technically "win" match-ups with many characters, she has two advantages against even those who do. Her high speed, especially with a Valk charm, means that she will not go down without dealing some damage. In her worst situation, stuck at close, she also drastically weakens the opponent for her teammates by lowering their speed as she dies. Because of these, it is often difficult for opponents to predict Anex properly, as she has good reasons both to stay put and to switch at low health/energy.
For team building, Anex is a character who can play good backup to virtually anyone. She's a primary long range character who isn't completely crippled by being at close range. When the opponent is down to a single character, having a 100% accurate attack (boomerang chakkra) is very useful. Having a hits fleeing attack, especially with the Valk charm, gives her many options. She has strong options for both safe and risky situations, allowing her to safely complete a win or take a stab at shaking things up to avoid a loss. Anex additionally works well with teammates that have slow powerful close-range moves. Because of the debuff that her Chakkra slash applies, she can slow most opponents enough that for at least one turn ALL of their moves can be beaten by hypnotic stare, or that spectral choke will be too fast for open palm to stop, or give your benched 10 HP juju a legitimate shot of landing a touch of doom. She also works especially well with teammates with a long range "bomb" attack, such as a Scrolled Yoshiro. When one goes far, the opponent can never know if he's setting up the other or resting for his or her own attack. Also noteworthy is that with an Anex and Yoshiro pairing, you can have a speedy hits fleeing attack at either range, drastically limiting the usefulness of any low HP characters on your opponent's bench.
With the 1.9 update, Anex found her ability to be a team player, and is solid enough to be part of virtually any deck.